Forum Pola Szeptu Strona Główna
Zaloguj Rejestracja Profil Zaloguj się, by sprawdzić wiadomości FAQ Szukaj Użytkownicy Grupy
Pirat RS Mod

 
Napisz nowy temat   Odpowiedz do tematu    Forum Pola Szeptu Strona Główna -> Pirates CSG
Zobacz poprzedni temat :: Zobacz następny temat  
Autor Wiadomość
Ventus
Prorok
Prorok



Dołączył: 11 Wrz 2006
Posty: 497
Przeczytał: 0 tematów

Pomógł: 6 razy
Ostrzeżeń: 0/5
Skąd: Kanada
Płeć: Mężczyzna

PostWysłany: Wto 17:28, 05 Lut 2008    Temat postu: Pirat RS Mod

Wybaczcie, że po angielsku, ale skopiowałem swojego posta z angielskojęzycznego forum.

Pirates Really Strategy Game

In maybe 1 month time I will post photos of my first mod island. But its designed for my version of Pirates. Its more like economy game. Age of empires or other strategy game. Each player starts with a capital island with shipyard lev1, tavern l1 and fortress. In shipyard you can buy ships and the higher the level of shipyard is the more masted ships you can build (lev1- 1 masted ships, lev2- 2 masted and so on) in tavern you can buy crew (lev1- generic, lev2 captain lev3 named chars) fortress has no levels yet (but I'm still thinking 'bout it. Maybe on level 2 it gets +1 to cannon rolls... help?). You also start with standard fleet with crew worth 30 points.

This is game which takes a looong time to play (for me and my beta-testers it took 2hours, 4 players) There are many archipelago wild islands with money (you buy ships, crew and building upgrades for it. Your mission is to beat all other or form an alliance and... beat the other .

Things I'm not sure about and need your opinion:
1: If you explore wild island, you can build a colony there (I dunno if building new cities is good, it adds time to games.
2: Every turn, capital generates 2coins (1 it doesnt, 2 all cities do 3 all cities do, but the number of coins depends of City hall level)
3: random missions from your country (ah, forgot, you cant mix nations here! Ok, so every 10 turns you roll a dice. 1-3 nothing 4-6 you get a mission (you draw a card from a mission card pile <If you want I can place those mission cards on forum>). And if you complete that mission, you get money (hurrah!)

Almost forgot, the best map to operate on is Carribbean sea. You simply look for a map and place your islands like this.

My ideas:
-special Moster Den type islands which dont generate money but bring you monsters! Same thing about mercenaries.
-Grey Haven island or something is needed to get you a sumbarine
-unique islands created only in one purpose
-only gold-generating island, super-fortress [used i.e in King of the Hill mission], -sniper tower [one cannon, rank 3, L+L+L range {quite useful in controlling sea area}],
- dock [which gets you all level, -3 gold cost ships!]
-Island of Peace on which nothing cannot be built but cannot shoot and be shoot at. Peaceful repair place. to get out of it, check out the fog rules (you swim in and swim out from another point) This was created due to the camping
soul of one of my beta-testers. You swim in as you are pursued by a 4-master. Get 3 rounds of repairing, swim out and meet 4-master, 2 5-masters and 4 2-masters. Thats rough.

That's all (for now), next part in up to 1 week


Post został pochwalony 0 razy
Powrót do góry
Zobacz profil autora
Wyświetl posty z ostatnich:   
Napisz nowy temat   Odpowiedz do tematu    Forum Pola Szeptu Strona Główna -> Pirates CSG Wszystkie czasy w strefie CET (Europa)
Strona 1 z 1

 
Skocz do:  
Możesz pisać nowe tematy
Możesz odpowiadać w tematach
Nie możesz zmieniać swoich postów
Nie możesz usuwać swoich postów
Nie możesz głosować w ankietach


fora.pl - załóż własne forum dyskusyjne za darmo
Powered by phpBB © 2001, 2002 phpBB Group, Theme by GhostNr1